history, nature, science

James Tour, Rice Professor: The Origin of Life has not been explained

In textbook after textbook, students are told the latest theories in science as if they were already accepted fact and given no hint about the actual debate among scientists over some of the most popular concepts, including those that have little to do with the debate of “science vs religion” (more accurately: “physicalist vs non-physicalist”), such as the question as to whether quantum mechanics is probabilistic or deterministic.

However, today I wanted to bring up a video regarding that controversial topic of the origin of life. The video basically says what I’ve always thought and didn’t have the reputation to state with any authority. (Not that that mattered to me, but it does to some people.)

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Argument For A Universal Reference Frame From Newtonian Physics

An exercise for fun.

Copernicus argued that the earth revolved around the Sun. What’s odd about this statement is that the Sun is presumed to be static. However, the Sun itself resides within the universe and occupies a location, which, oddly enough, is presumed to be an absolute location. However, does the Sun move? And if it does, how? Isn’t the Sun outside the center of the Milky Way Galaxy? Does it revolve around the core of this galaxy? Does the Milky Way itself revolve around a central galaxy?

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global issues, history, psychology, religion and spiritualism

The Modern European God

Not too long ago, medical and European ethics entered the global spotlight when a boy named Charlie was denied experimental treatment that had a possible chance to cure him. Since the boy was too little to decide for himself, the parents were attempting to take action. However, the state denied their request for treatment and even went so far as to deny them the opportunity to see their child.

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art, software

ALOT of cubes in irrlicht

I thought I’d right my own fractal program, since I like fractals so much. Unfortunately the engine I use (or more precisely, my hardware), can’t handle too much. It’s better to draw things on an image, but even that takes a long time. This week in programming, I learned about optimizing algorithms for drawing to the screen… okay, forget it. The traditional way is better, but I end up having to draw a ton of cubes. So here we go…

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Flicks – For Phony Fractals – Gradient testing

For some time, I’ve wanted to make a fractal generator… but have more control over how the fractals are drawn and control that is less confusing than most fractal programs make it. Also, rendering fractals is very time consuming since fractals are point clouds. Those reasons are why people don’t use them for what I’d like to do: making 3D maps (for game worlds and such). My recent CS ventures now include writing a software (called “Flicks” for now) that applies transforms to a set of points (which I will use as vertices for models – after I figure out how to optimally connect them). In this way, I can generate interesting (but controlled-shape) 3D worlds without slowing down my machine to generate a point cloud.

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