art, software, web design

Ripping 3D Models from Websites

Anyone who explores the internet long enough should already be well aware of frequent image re-posting. While for some things, this is acceptable, in other areas, it leads to the ever louder cry of “art theft” and helps keep the lawyers active in the courts in D.C. and the halls of the copyright office. It is rather easy to copy a 2D image, and with Adobe CS 6, it is easy to remove a watermark. While images with watermarks removed may not be an exact copy (due to the algorithm for image correction and the style of watermark), the average naked eye won’t notice. But what’s more important is that a work with possibly a great deal of time put into its production (depending on if we’re talking about amateur photo or something like a realistic digital painting, etc.) is now available to everyone, and unfortunately, allows for just about anyone to take the credit. This tends to tick off artists and has lead to a whole lot of bickering and lawsuits.

Interestingly enough, what one might call the “calamities of Flatland” have yet to hit the 3D world. But here’s how that could change…

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freeware, software

Metasequoia 4 Brief Review

Metasequoia is a 3D modelling program designed by a lone Japanese guy (Osama Mizuno) in downtown Tokyo (At this site: http://metaseq.net/en/.). Surprisingly, it’s a stunningly popular program. This is probably because it’s like PaintToolSAI – most things you need are directly in front of you and easy to use.

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art, fractal

Chrod Style Fractal Manipulation

About a year ago, I developed a method (or methods) for artwork that combine 3D models and fractals. Because it was written a year ago, it is now a tad bit outdated (in technique and grammar). However, for the most part, it is correct and will get you going. Any modifications to the method will probably be put in this post rather than in the pdf files (sorry), though I’ll probably update them anyways.

Direct file downloads (Mediafire):
Tutorial
Tutorial with Images (you probably want this one)

Note that the images are specifically for Gimp 2.6 to 2.8 and Metasequoia 2.4 to 3.0 and I have no intention of updating those images for future versions of those programs.

THIS IS A VERY LONG TUTORIAL!

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software

Flicks – For Phony Fractals – Gradient testing

For some time, I’ve wanted to make a fractal generator… but have more control over how the fractals are drawn and control that is less confusing than most fractal programs make it. Also, rendering fractals is very time consuming since fractals are point clouds. Those reasons are why people don’t use them for what I’d like to do: making 3D maps (for game worlds and such). My recent CS ventures now include writing a software (called “Flicks” for now) that applies transforms to a set of points (which I will use as vertices for models – after I figure out how to optimally connect them). In this way, I can generate interesting (but controlled-shape) 3D worlds without slowing down my machine to generate a point cloud.

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