media, videogames

Sky: Children of the Light Review

Keeping my title simple this time. For once I’m on the ball and talking about a game just recently published (i.e. last month instead of 10 years ago).

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art, media, videogames

A Beautiful Journey – thatgamecompany and the Aesthetics of Mysticism

I like how video games have a way of drawing the secrets out of people. We can put on social facades in front of our friends and acquaintances (our “public face”, which the Japanese call 建前 (tah-teh-mah-e)), but in private settings, we can express our true feelings (本音 (hone-nay)). Games have a way of making the private known public in a statistical way because people don’t pay for what’s fake; they like having entertainment that appeals to their deepfelt desires.

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anime and games, media

Yonder comes a new game!

Yonder is a new game. I like to help indie devs, so today I thought I’d call out and comment on a new game set to hit the PS4 and Windows markets this July. Called “Yonder: The Cloud Catcher Chronicles”, it’s primarily an exploration and building game targeted it a casual audience: no fighting and very little “story”. For once, a game targeted at my kind of crowd – if I still played games, that is.

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freeware, software

irrlicht – extensions

irrlicht is a 3D engine. While it has it’s own independent drawing capabilities, it’s primarily used as a wrapper for OpenGL and DirectX. More importantly: it’s free, open-source, and developed by a great community.

One of the nice features about the engine is it’s built-in GUI system.

I decided to extend the GUI system, making it easier to add GUI elements as well as adding new ones. These I’ve put on my website, on the Irrlicht Expansion Project page. You can read the short descriptions of things there, but I’d like to ramble and explain my reasoning for starting those projects and maybe you’ll get an idea of what they are primarily intended for… or not. Xp

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