Keeping my title simple this time. For once I’m on the ball and talking about a game just recently published (i.e. last month instead of 10 years ago).
I like how video games have a way of drawing the secrets out of people. We can put on social facades in front of our friends and acquaintances (our “public face”, which the Japanese call 建前 (tah-teh-mah-e)), but in private settings, we can express our true feelings (本音 (hone-nay)). Games have a way of making the private known public in a statistical way because people don’t pay for what’s fake; they like having entertainment that appeals to their deepfelt desires.
Yonder is a new game. I like to help indie devs, so today I thought I’d call out and comment on a new game set to hit the PS4 and Windows markets this July. Called “Yonder: The Cloud Catcher Chronicles”, it’s primarily an exploration and building game targeted it a casual audience: no fighting and very little “story”. For once, a game targeted at my kind of crowd – if I still played games, that is.
Enjoy drudging through retro games? What if they have excellent modern 3D graphics? That’s the proclaimed intention of Light Fairytale, a new Japanese-styled RPG.
I don’t play video games. It’s not my thing for a number of reasons. But dang, if this were for Linux, I’d be missing out…
It’s been some time since I wrote about OCRemix, but I felt like this album deserved some attention because it’s the best one I’ve heard in awhile (at least with respect to my tastes), and on it are few artists I like.
irrlicht is a 3D engine. While it has it’s own independent drawing capabilities, it’s primarily used as a wrapper for OpenGL and DirectX. More importantly: it’s free, open-source, and developed by a great community.
One of the nice features about the engine is it’s built-in GUI system.
I decided to extend the GUI system, making it easier to add GUI elements as well as adding new ones. These I’ve put on my website, on the Irrlicht Expansion Project page. You can read the short descriptions of things there, but I’d like to ramble and explain my reasoning for starting those projects and maybe you’ll get an idea of what they are primarily intended for… or not. Xp
Table of Contents
- Overview of the Story
2.1 Non-Spoiler Remarks
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2.2 Spoiler Remarks