anime and games, media, software, tech news and opinions, tv

Animation Production in 3D – Part 1

Despite everything I said in my previous post, I am now going to write on a topic that would be of interest to people in Japan, and even more ironic, I’m going to type in on the computer because it’s one of those topics I can ramble on without being too picky about my words. See how that works? Alrighty, let’s get started.

The topic of today: The current and future technology that will be powering the production of animation as well as it’s effects on the overall quality of the said product. Since I am a technical kind of guy and this is my line of work, I’ll be giving you some fascinating insider details. (Hint, hint, that means a long blog post.)

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tech news and opinions

Future Tech is Pandora’s New Box

According to Greek myth, Pandora was given a box by the gods that was full of evil. But Pandora was curious and, in order to satisfy that natural curiosity, opened the box. The literal story may not be a historical event, but it is an analogy for much of human technology. With every new piece of science and technology, we behold at the same time a treasure chest and a Pandora’s box. Both are opened simultaneously. The question we need to ask ourselves is not whether what is inside the treasure chest outweighs the disadvantages of opening the Pandora’s box; the question we need to ask is whether we can bear to live with what is inside that Pandora’s box.

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