In today’s world, there’s this subtle quest of designers and programmers to find the ultimate GUI layout – something that always works and everyone can use with ease. When a design is bad, someone gets an earful. When it’s decent, no one minds it as much, though people are nit-picky. When a design is good… well, let’s face it – no one has the same tastes.
Table of Contents
- Synthesis of Webber’s blog post
- Reason’s FOSS games aren’t completed
- How FOSS games should be created