Table of Contents
- Engine Analysis
III) The Real Details
IV) How Transforms Work
- Tips and Tricks
- Using Xaos
- Flame vs. Fractal
- Final Remarks
About a year ago, I developed a method (or methods) for artwork that combine 3D models and fractals. Because it was written a year ago, it is now a tad bit outdated (in technique and grammar). However, for the most part, it is correct and will get you going. Any modifications to the method will probably be put in this post rather than in the pdf files (sorry), though I’ll probably update them anyways.
Note that the images are specifically for Gimp 2.6 to 2.8 and Metasequoia 2.4 to 3.0 and I have no intention of updating those images for future versions of those programs.
THIS IS A VERY LONG TUTORIAL!
Web + bling = cool, right? If only you could design bling for the web… oh wait! Yes you can! But I’ll get to that in a sec.
Table of Contents
You can mess up, but the beautiful thing is: if the browser doesn’t know what you’re asking for, it ignores it. No crashing!
Recently, I’ve been working on web pages. That’s something I’ve never done before, at least not the correct way. I used to think I had to layout a website with tables. I had no idea xml format was so easy. I was missing out on the power and simplicity of the web. All those cool websites you see? Yes, you can do them to.
This is my first post on this blog using a Linux-based operating system. Currently, I’m running Linux Mint, supposedly the 4th most-used operating system in the world. I used to not think anyone but geeks used Linux OSes, but this package of software is pretty nice. I’m hoping to call this distro “home”. That’s in stark contrast to my comments about it not much more than a year earlier: “Oh isn’t that a cute OS. I’ll never install that thing on my PC”. It’s also in stark contrast to my optimism in trying a “truly” free software distro, Dynebolic. Allow me to compare experiences…