philosophy, unsorted opinions

You take too much for granted

Table of Contents

  1. Introduction
  2. The Initial Perspective
  3. Alittle More Abstract
  4. Bringing It Back Down

Continue reading

generic news, global issues, history, science, tech news and opinions

Mach > X – The flight industry in the hypersonic range

Popular Science artist impression of the mysterous warplane over southern cal


Ever since Concordes were abandoned, there hasn’t been much talk in daily society about aircraft traveling high speed. Most of the time, the aviation industry is overshadowed by the computer industry. Really, who can ignore Apple and Microsoft shoving gadgets in one’s face. Nevertheless, the industry has been very active. Since World War 2, nations have realized the benefits of air superiority. Critically important to air superiority is the ability to go fast. If you can move faster than your opponent can shoot, you can hit him quicker or get away from him more easily. That’s the thought behind some of the recent developments in aviation.

This article will discuss supersonic airplanes and technology, including recent developments, design, and considerations. This is a technical article and thus will not discuss the political implications of such aircraft.

Continue reading

anime and games, software

TRI 2 – It Takes a Thief

Indie DB header/background image

Randomly on IndieDB, you might stumble across this new Portal-inspired, fps-style 3D puzzler called TRI 2 (EDIT: as of Jun 15, 2012, the name has been reverted back to “TRI”. NEW LINK ). Basically, you create triangles in a 3D environment to help you solve puzzles and get through the world. It’s easier than it sounds (and harder than it looks, I imagine). You’re given a little glowing ball that stays attached to the surfaces you point at, allowing you to choose the vertexes to place your triangles (sorry, you can’t make free-standing triangles).

The game has a potential M. C. Escher feel to it initially, given some of the artwork. I said potential; if the designers go in that direction, it would be REALLY cool. The gameplay allows for it: you can practically walk on the ceiling given certain circumstances. Level design is also hinted at in the artwork and latest rendered images.

concept art

The creators decided to base it around a story: a “thief” traveling to an island to get treasures for his buyers. So pretty much, you’re a treasure hunter, and they hint at you not being alone on this island.

From the looks of it, the game has a good start, at least as far as game-play, but we’ll have to wait an see how far they progress with this.

EDIT (3/11/2013): There latest update was on Mar 3, 2013. The game is looking pretty good.

TRI – Puzzles – Indie DB