Tag Archives: computer

3D Mesh Fractals – MetalIFS

I keep trying to make fractals in 3D, using different methods, but each method I had come up with had been dissatisfying, slow, unrefined, or difficult to work with… at least until now. Introducing, Metal IFS.

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Getting a Slice of the Internet

It all started with wanting to host my own email server…

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Understanding How Fractal Transforms Are Processed

Table of Contents Intro Engine Analysis I) Background II) Logic III) The Real Details IV) How Transforms Work Tips and Tricks Using Xaos Flame vs. Fractal Final Remarks

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Is PaintToolSAI Worth the Money?

Table of Contents Background What is Manga? Why the world uses SAI Gimp versus SAI Conclusion

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Fixing My Broken Internet… With Tor?!!

As some of my friends know, I’ve had trouble with internet connection issues. For some reason, I get IP v4 internet connection and only local IP v6 connection, and that has meant I couldn’t access the internet. Of course, it … Continue reading

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Chrod Style Fractal Manipulation

About a year ago, I developed a method (or methods) for artwork that combine 3D models and fractals. Because it was written a year ago, it is now a tad bit outdated (in technique and grammar). However, for the most … Continue reading

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ALOT of cubes in irrlicht

I thought I’d right my own fractal program, since I like fractals so much. Unfortunately the engine I use (or more precisely, my hardware), can’t handle too much. It’s better to draw things on an image, but even that takes … Continue reading

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Flicks – For Phony Fractals – Gradient testing

For some time, I’ve wanted to make a fractal generator… but have more control over how the fractals are drawn and control that is less confusing than most fractal programs make it. Also, rendering fractals is very time consuming since … Continue reading

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IT Gametime (comic)

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Ripple Credit – Pros, Cons, and Swimming with Sharks

Table of Contents Wacky Intro Background Pros Cons Parting Thought

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