art, fractal

3D Mesh Fractals – MetalIFS

I keep trying to make fractals in 3D, using different methods, but each method I had come up with had been dissatisfying, slow, unrefined, or difficult to work with… at least until now. Introducing, Metal IFS.

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freeware, software, tech news and opinions

Fixing My Broken Internet… With Tor?!!

As some of my friends know, I’ve had trouble with internet connection issues. For some reason, I get IP v4 internet connection and only local IP v6 connection, and that has meant I couldn’t access the internet. Of course, it serves me right for plugging into the ethernet port of a wireless router, but who’s looking? So up until now, I’ve had to resort to another computer for internet.

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art, fractal

Chrod Style Fractal Manipulation

About a year ago, I developed a method (or methods) for artwork that combine 3D models and fractals. Because it was written a year ago, it is now a tad bit outdated (in technique and grammar). However, for the most part, it is correct and will get you going. Any modifications to the method will probably be put in this post rather than in the pdf files (sorry), though I’ll probably update them anyways.

Direct file downloads (Mediafire):
Tutorial
Tutorial with Images (you probably want this one)

Note that the images are specifically for Gimp 2.6 to 2.8 and Metasequoia 2.4 to 3.0 and I have no intention of updating those images for future versions of those programs.

THIS IS A VERY LONG TUTORIAL!

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art, software

ALOT of cubes in irrlicht

I thought I’d right my own fractal program, since I like fractals so much. Unfortunately the engine I use (or more precisely, my hardware), can’t handle too much. It’s better to draw things on an image, but even that takes a long time. This week in programming, I learned about optimizing algorithms for drawing to the screen… okay, forget it. The traditional way is better, but I end up having to draw a ton of cubes. So here we go…

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software

Flicks – For Phony Fractals – Gradient testing

For some time, I’ve wanted to make a fractal generator… but have more control over how the fractals are drawn and control that is less confusing than most fractal programs make it. Also, rendering fractals is very time consuming since fractals are point clouds. Those reasons are why people don’t use them for what I’d like to do: making 3D maps (for game worlds and such). My recent CS ventures now include writing a software (called “Flicks” for now) that applies transforms to a set of points (which I will use as vertices for models – after I figure out how to optimally connect them). In this way, I can generate interesting (but controlled-shape) 3D worlds without slowing down my machine to generate a point cloud.

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