media, videogames

Sky: Children of the Light Review

Keeping my title simple this time. For once I’m on the ball and talking about a game just recently published (i.e. last month instead of 10 years ago).

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media, movies

Enemies and the Dark Side of the Lego Batman Movie

Or “Degradation of Society, Part 2”. (Just found this article on my PC. I wrote it awhile ago and forgot about it.)

The first time I wrote about this film, I spoke about the family as it was addressed in the LEGO Batman Movie. The second time, I compared Joker to Satan. This time, I’ll be talking about the secondary theme of the film: Being an enemy. There’s more talk about Satan and spiritual things here, so skeptics will be… skeptics. haha.

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media, movies

Lego Batman and the Offer of Satan

Finally got around to this follow up to a previous article I wrote some time ago. This is a short article. For another take and slightly more in-depth look, see my next article.

Let’s have a “relationship”. What an ambiguous term. Everything has a relationship. Neptune has a relationship with the price of tea in China… albeit a very distant relationship but a relationship nonetheless. (For example: The price of tea in China affects the spending power of the people, which in turn affects the costs of other commodities – locally and abroad – such as iron, which is used for making telescopes, spacecraft, and artificial satellites responsible for analyzing the surface of Neptune.)

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art, media, videogames

A Beautiful Journey – thatgamecompany and the Aesthetics of Mysticism

I like how video games have a way of drawing the secrets out of people. We can put on social facades in front of our friends and acquaintances (our “public face”, which the Japanese call 建前 (tah-teh-mah-e)), but in private settings, we can express our true feelings (本音 (hone-nay)). Games have a way of making the private known public in a statistical way because people don’t pay for what’s fake; they like having entertainment that appeals to their deepfelt desires.

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anime and games, art, books, media, tv

Introducing FLAT STUDIO

There’s a new animation studio making its debut this month on the animation scene. Named “FLAT STUDIO“, it’s run by none other than pixiv‘s famous artist “loundraw“.

The company was launched back in January when loundraw set up a website and declared he was recruiting. And according to the look on loundraw’s twitter page, he still is. He stated the company would be very open, and although now he has a bunch of people, you might still try your luck to get in the door.

loundraw as an artist has an impressive background – or should I say, prolific. He has quite the eye for light and shadow, which makes his works – now including animation – more fascinating. Critics are already saying he may be the next Makoto Shinkai.

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anime and games, art, comics and manga, media, tv, visual novels

Regarding the Funny Thing of Anthropomorphizing

(Featured image is 軍服 (Military Outfit) by 凪白みと)

Ever since ancient times (going back probably farther than even bear worship and the Egyptian god Anubis), people have put some kind of human attributes into non-human things. It’s easy to do. After all, we have a consciousness (which is in the soul),  personality, and character, leading to likes, interests, and traits that can be expressed through a body – ANY body. Pick a body or put eyes and a mouth on something – a planet, a tree, a potato chip bag – and you have a face.

Faces are quite critical in projecting our consciousness and human traits into something else. You could put arms and legs on a tree, but it wouldn’t seem human. But give in a face, and somehow we can affiliate with it.

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anime and games, media, software, tech news and opinions, tv

Animation Production in 3D – Part 1

Despite everything I said in my previous post, I am now going to write on a topic that would be of interest to people in Japan, and even more ironic, I’m going to type in on the computer because it’s one of those topics I can ramble on without being too picky about my words. See how that works? Alrighty, let’s get started.

The topic of today: The current and future technology that will be powering the production of animation as well as it’s effects on the overall quality of the said product. Since I am a technical kind of guy and this is my line of work, I’ll be giving you some fascinating insider details. (Hint, hint, that means a long blog post.)

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media, movies, tech news and opinions

Space Launch Day 1

Toon-style Satellite rendering

It’s been a long and busy day for me. I woke up a couple hours before the crack of dawn so I could watch the launching of the Space X CRS-15 mission live. It was pretty cool. You can watch Space X launches live on their website on the webcast page. The Dragon capsule sent to space on top of the Falcon 9 is set to rendezvous with the International Space Station Monday morning at 5:30 ETC (eastern time). You can watch the berthing of the Dragon streaming on NASA TV come Monday morning.

Before the sun came up, you could see the ISS fly overhead from where I was at. It was a cool moment. There was also some other glowing orange object. At first, I thought it might have been first or second stage falling back to earth given how bright it was in the sky (even penetrating the clouds where I was at)… except that it seemed to be in the wrong location in the sky and it wasn’t moving.

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global issues, media, psychology

National Symptoms, Invisible Causes

Suppose you have an nagging person in your life. They bug you, they irritate you, but they never hit you. Now and then they mock you. If you respond to them in anger, it may start a greater argument, and you might end up being the one criticized by others even though all you wanted to do was defend yourself. Still, if you do nothing, the problem within you only gets worse until you become very angry.

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