In my previous article, I spoke about the charm of 2D animation and gave an overview on how efforts using 3D technology have struggled to replicate it. In this post, I’m going to talk about current technology and the direction of technology that will allow for production of better animation, especially anime style.
Despite everything I said in my previous post, I am now going to write on a topic that would be of interest to people in Japan, and even more ironic, I’m going to type in on the computer because it’s one of those topics I can ramble on without being too picky about my words. See how that works? Alrighty, let’s get started.
The topic of today: The current and future technology that will be powering the production of animation as well as it’s effects on the overall quality of the said product. Since I am a technical kind of guy and this is my line of work, I’ll be giving you some fascinating insider details. (Hint, hint, that means a long blog post.)
It’s been a long and busy day for me. I woke up a couple hours before the crack of dawn so I could watch the launching of the Space X CRS-15 mission live. It was pretty cool. You can watch Space X launches live on their website on the webcast page. The Dragon capsule sent to space on top of the Falcon 9 is set to rendezvous with the International Space Station Monday morning at 5:30 ETC (eastern time). You can watch the berthing of the Dragon streaming on NASA TV come Monday morning.
Before the sun came up, you could see the ISS fly overhead from where I was at. It was a cool moment. There was also some other glowing orange object. At first, I thought it might have been first or second stage falling back to earth given how bright it was in the sky (even penetrating the clouds where I was at)… except that it seemed to be in the wrong location in the sky and it wasn’t moving.
Suppose you have an nagging person in your life. They bug you, they irritate you, but they never hit you. Now and then they mock you. If you respond to them in anger, it may start a greater argument, and you might end up being the one criticized by others even though all you wanted to do was defend yourself. Still, if you do nothing, the problem within you only gets worse until you become very angry.
Some time ago, I made comparisons between different types of art software available. I compared Krita and Gimp, then I compared Krita and PaintToolSAI. Now it’s time to look at what the pros use. I’ll begin with procedure, explain the gaps in free software, and then discuss how ClipStudio Paint fills in those gaps. Finally, I’ll throw in alittle bit about what I think of Toon Boon Harmony.
Every now and then, you stumble on something amazing. I like hearing ethereal, epic, Japanese-sounding music, so while checking out some recommendations on Youtube, I learned about an awesome “new” genre of music made possible by a collage of global influences and technological inventions (a long way of saying “synth” and “drum machine”). Introducing “artcore“. Of course, I’m alittle behind in the labeling because there’s quite a bit of this stuff, supposedly starting in 2004 with Narcissus at Oasis by Ryu but finally jumping the ocean enough after a decade to stand out on its own.
Likely to be Part 1: The Family
I had originally written some huge articles but decided to synthesize my points and spare you the long rambling. You can thank me later. However, it does perhaps lose some eloquence… or congruity, so if you’re wondering why this article is so brief and seemingly disconnected, you at least now have a reason.
Yonder is a new game. I like to help indie devs, so today I thought I’d call out and comment on a new game set to hit the PS4 and Windows markets this July. Called “Yonder: The Cloud Catcher Chronicles”, it’s primarily an exploration and building game targeted it a casual audience: no fighting and very little “story”. For once, a game targeted at my kind of crowd – if I still played games, that is.
It’s time for a light-hearted article on this blog!
I went to go see Your Name in a theatre. I didn’t know you had such an interesting name. You may bow at any time – Japanese style, of course – but be sure to back away first so you don’t bump your computer monitor. Gee, I wish I could have a movie named after me… just kidding.
Like any award-winning movie, our hero and heroine repeat the title’s name over and over, supporting that typical time travel trope of only forgetting the most memorable part of your experience (if you’re good at remembering names, that is). Like many time travel stories, this romance separates our girl who leapt through time from her Satoru Fujinuma by a Stein’s gate. What a memorable trope.
The story is about a boy named Taki and a girl named Mitsuha who wake up and find themselves in each other’s bodies. As the story gradually progresses, they learn about each other through their interactions with friends and neighbors, find themselves in a desperate situation where they must work together, and by the end, they fulfill the much-anticipated happy ending and the audience isn’t walking away feeling like there are too many plot holes.
To summarize it in terms of genres: high-school, romance, drama, sci-fi, and eye-candy.
I’m going to start off with the story details and then eventually sing about the eye-candy.
Enjoy drudging through retro games? What if they have excellent modern 3D graphics? That’s the proclaimed intention of Light Fairytale, a new Japanese-styled RPG.