Category Archives: fractal

Tweaking Fractals Example – “Three Styles”

Sometimes it’s nice to see how a fractal is tweaked from start to finish. Below is an example of one of my own fractals that started with a simple idea, looked like junk at one point, and with some tweaking … Continue reading

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3D Mesh Fractals – MetalIFS

I keep trying to make fractals in 3D, using different methods, but each method I had come up with had been dissatisfying, slow, unrefined, or difficult to work with… at least until now. Introducing, Metal IFS.

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IFS Spacial Transformations – Linear and the Mobius Set

150 blog posts and I finally have a topic I consistently write about… YES!! Table of Contents Quick Background Overview Linear Color Mobius, Ortho, and Bipolar Spherical play (Xenophilic) Please note, this article is in progress because I have yet … Continue reading

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And the Key to Good IFS Design is Borders

Like web design, like anime, like most digital art out there, the key to good IFS (iterated function series, i.e. “fractal flame”) is making borders. This used to elude me, but recently…

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Chaotica vs JWildfire Rendering

If you’re a fractal artist, you might be aware of a few popular programs for fractal art, including JWildfire and the up-and-coming Chaotica. JWildfire is almost a fractal creation suite, an all-in-one package that allows you to not only make … Continue reading

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Understanding How Fractal Transforms Are Processed

Table of Contents Intro Engine Analysis I) Background II) Logic III) The Real Details IV) How Transforms Work Tips and Tricks Using Xaos Flame vs. Fractal Final Remarks

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Chrod Style Fractal Manipulation

About a year ago, I developed a method (or methods) for artwork that combine 3D models and fractals. Because it was written a year ago, it is now a tad bit outdated (in technique and grammar). However, for the most … Continue reading

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