Some time ago, I made comparisons between different types of art software available. I compared Krita and Gimp, then I compared Krita and PaintToolSAI. Now it’s time to look at what the pros use. I’ll begin with procedure, explain the gaps in free software, and then discuss how ClipStudio Paint fills in those gaps. Finally, I’ll throw in alittle bit about what I think of Toon Boon Harmony.
Sometimes it’s nice to see how a fractal is tweaked from start to finish. Below is an example of one of my own fractals that started with a simple idea, looked like junk at one point, and with some tweaking came out really nice. How do you tweak a fractal? That deserves a full length feature (which I may do later), but the gist of it is knowing balance. Fractal flames are created with points that are sent from variation to variation to be modified. The best-looking fractals are those that perform a balancing act: sending points to the places they are mots needed while still supporting the finer details of the fractal. Remember: even invisible transforms receive points and it is important that they are provided them depending on what role they perform (usually some intermediate transform). The balancing is all done by the Xaos (notably: JWildfire 1 labeled these as “Rel. Weights”, which is more descriptive but not common terminology).
The Gimp is arguably the most popular free software for non-vector digital art and image editing. (Inkscape is the best free program for vector graphics in my opinion.) Some time ago, I analyzed Paint Tool SAI, comparing it with the Gimp, and the results are in. But SAI has an unrelated, nay, a mirror image in the FOSS world trying to do what SAI does in a better way: Krita. Krita is a cross-platform open-source free software tool for digital art. In fact, I’d argue that, in light of what Krita has to offer, Gimp may be considered the best for image editing and not for art creation. But here’s a run-down comparison of the two.
Anyone who explores the internet long enough should already be well aware of frequent image re-posting. While for some things, this is acceptable, in other areas, it leads to the ever louder cry of “art theft” and helps keep the lawyers active in the courts in D.C. and the halls of the copyright office. It is rather easy to copy a 2D image, and with Adobe CS 6, it is easy to remove a watermark. While images with watermarks removed may not be an exact copy (due to the algorithm for image correction and the style of watermark), the average naked eye won’t notice. But what’s more important is that a work with possibly a great deal of time put into its production (depending on if we’re talking about amateur photo or something like a realistic digital painting, etc.) is now available to everyone, and unfortunately, allows for just about anyone to take the credit. This tends to tick off artists and has lead to a whole lot of bickering and lawsuits.
Interestingly enough, what one might call the “calamities of Flatland” have yet to hit the 3D world. But here’s how that could change…
150 blog posts and I finally have a topic I consistently write about…
Table of Contents
- Quick Background Overview
- Mobius, Ortho, and Bipolar
- Spherical play (Xenophilic)
Please note, this article is in progress because I have yet to finish uploading videos. Cross-linking requires publishing first.
As a young child growing up, the world is new, and that’s probably the closest most people will ever be to seeing things how they truly are in an objective – as opposed to subjective – sense. That is not to say they will not view things in a subjective sense, only that this is as close as they will be to both the objective perspective and to the unbiased perspective. I refer specifically to the earliest of ages, before one has enough experience to have an opinion.
Last night, I quickly put together a video about how Julia transforms work in iterated function series flames. By “Julia”, I mean julian, juliaq, julia3D, julia3Dz, etc. – The transforms in JWildfire labeled with “julia” (except salamander and one other, I think). I know Apophysis has many of these as well.
You may have been wondering why I haven’t written in awhile…
Like web design, like anime, like most digital art out there, the key to good IFS (iterated function series, i.e. “fractal flame”) is making borders. This used to elude me, but recently…