Category Archives: art

Tweaking Fractals Example – “Three Styles”

Sometimes it’s nice to see how a fractal is tweaked from start to finish. Below is an example of one of my own fractals that started with a simple idea, looked like junk at one point, and with some tweaking … Continue reading

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Is Krita better than Gimp?

The Gimp is arguably the most popular free software for non-vector digital art and image editing. (Inkscape is the best free program for vector graphics in my opinion.) Some time ago, I analyzed Paint Tool SAI, comparing it with the … Continue reading

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Ripping 3D Models from Websites

Anyone who explores the internet long enough should already be well aware of frequent image re-posting. While for some things, this is acceptable, in other areas, it leads to the ever louder cry of “art theft” and helps keep the … Continue reading

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3D Mesh Fractals – MetalIFS

I keep trying to make fractals in 3D, using different methods, but each method I had come up with had been dissatisfying, slow, unrefined, or difficult to work with… at least until now. Introducing, Metal IFS.

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IFS Spacial Transformations – Linear and the Mobius Set

150 blog posts and I finally have a topic I consistently write about… YES!! Table of Contents Quick Background Overview Linear Color Mobius, Ortho, and Bipolar Spherical play (Xenophilic) Please note, this article is in progress because I have yet … Continue reading

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On Viewing People

As a young child growing up, the world is new, and that’s probably the closest most people will ever be to seeing things how they truly are in an objective – as opposed to subjective – sense. That is not … Continue reading

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How Julia transforms work

Last night, I quickly put together a video about how Julia transforms work in iterated function series flames. By “Julia”, I mean julian, juliaq, julia3D, julia3Dz, etc. – The transforms in JWildfire labeled with “julia” (except salamander and one other, … Continue reading

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Pursuing What I Enjoy – Why I haven’t been writing

You may have been wondering why I haven’t written in awhile…

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And the Key to Good IFS Design is Borders

Like web design, like anime, like most digital art out there, the key to good IFS (iterated function series, i.e. “fractal flame”) is making borders. This used to elude me, but recently…

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JWildfire-Povray Exporter Published!

As the saying goes: “Full-scale, please.”

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