I’m sure you’re quite familiar with the typical trick web-developers use to hide content: They give you an annoying DOM element over the top of it with text something along the lines of “Subscribe” or “Join The Community”, etc.
Today I encountered a new trick… the site just up and vanished on me. What’s going on?
I don’t play video games. It’s not my thing for a number of reasons. But dang, if this were for Linux, I’d be missing out…
Posted in anime and games, media, software
Tagged action, adventure, dialog, game, independent, indie, journey, JRPG, rpg, unique, video game, video games
Recently busy with programming, I realized I was going to run into a number of switch cases, no pun intended. I decided to check up on what would be faster, switch statements or arrays with function pointers. What follows is my short analysis.
The world is run by money. Everything goes back to money, or to put it more accurately, capital. The rich get richer and the poor poorer. What do you do when you’ve taken the money of everyone in your country? Simple: You go overseas and take their money! (And while you’re at it, lock the internet and hide the key.)
The Gimp is arguably the most popular free software for non-vector digital art and image editing. (Inkscape is the best free program for vector graphics in my opinion.) Some time ago, I analyzed Paint Tool SAI, comparing it with the Gimp, and the results are in. But SAI has an unrelated, nay, a mirror image in the FOSS world trying to do what SAI does in a better way: Krita. Krita is a cross-platform open-source free software tool for digital art. In fact, I’d argue that, in light of what Krita has to offer, Gimp may be considered the best for image editing and not for art creation. But here’s a run-down comparison of the two.
Posted in art, freeware, software
Tagged 2D, 2D graphics, art, brush, cross-platform, digital, digital art, editing, editor, feature rich, features, free, free software, freeware, Gimp, graphics, image editor, image editors, images, Krita, open source, opensource, Paint Tool SAI, PaintToolSAI, software, the Gimp
Studying math, I was often taught that 0/0 was undefined, but yet somehow alot of equations seemed to rely on it. For example, x=x could be rewritten as x/x=1, and this was true along the entire graph of x/x, except at 0. Reality, while it can be described by math, has always had an independence that makes math look silly, but always in the case where we try to describe something as real when it isn’t. Zero is going to be the joke of this article. Ready to break math?
Posted in math
Tagged 0, 0/0, infinity, math, zero
It is unfortunate that language tends to be polluted as time goes on. I’d like to discuss this, as well as the consequences. But first, let’s start with some meandering….
My blog usually entails writing about stuff more like Gnome, but today, I can write about real genomes. Recently, the NY Times reported that scientists had found an easy way to slice and edit genes. The same scientists have also started talks in limiting usage of these techniques for fear of their consequences. There are multiple reasons for such limitations, from scientific to social, which I would like to discuss.
Posted in global issues, science, tech news and opinions
Tagged ethics, gene, gene modification, genes, genetics, human, human life, splicing, splitting, tech, technology
This evening, I started thinking about my situation on the internet (as if I could have a situation “on” the internet; there may be plenty of chairs online, but you can’t sit on any of them). My internet adventures have brought me into contact with many people and brought many more people into contact with me. On one hand, it’s somewhat unnerving to think thousands of eyes are seeing things I posted – some of which would probably be nice to go and erase. But since many people don’t go digging through internet records unless their actually trying to dig up dirt on people, it has become easier to rewrite one’s appearance on the net. On the other hand, thousands of people actually care to see what I’ve posted online. I’ve become a member of various forums and miscellaneous websites, and I have blogs several people follow. What would happen if I just “left”?
~ Table of Contents ~
- What is Premake?
- Initial Steps
- File Format
- Your Project File Structure
- Creating Needed Objects
- A Little About Lua
- Setting up a Premake Project
- Setting up Irrlicht
- Putting It All Together
- Additional Notes
You are free to copy, modify (if necessary for maintenance), and share this article as much as you wish, but I make no guarantee of the accuracy of anything herein. This clause is primarily intended for wikis.
~ Introduction ~
Irrlicht is a free, zlib-style-licensed 3D engine, having its own built-in engines as well as acting as a wrapper for OpenGL and DirectX. It is tailored primarily towards speed (and thus, gaming) and is relatively easy to modify.
If you’re a new C or C++ programmer, you may have heard of “Make” and “CMake”. Make is a program on Linux distros that sends commands to the compiler for how to.. well, make a program executable. CMake is supposedly the cross-platform version of “make” in that it creates make files for different operating systems. However, I’ve heard complaints that it’s a mess, and it just adds to the work. In steps Premake…